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When you enter the game you will
be presented by the main menu giving you some different alternatives.
New game will start the main campaign
with 30 different missions that has to be concluded. Check
Game play to understand more about the game.
Custom game will let you play all
campaigns that you have designed yourself or downloaded from
the internet. All custom campaigns have there own highscore
list.
Editor will start up the editor
where you can design your own campaigns.
Options will let you customize the
controls of your device.
About the game, information of the
development of Moonlander 2.
Quit will take you back to standard
desktop.
Register let you enter the serial
of the game that you receive after you bought the game. |

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Control
You control the ship by turning it around and then accelerate
with the main engine. It takes about half a second to receive
full power, which makes it possible to make smaller adjustments,
that however in the long run consumes more fuel than a longer
engine boost. When the ship is set in motion it contiunes
to move just like in space, the only thing that affect its
path is gravity.
The keys to control the ship are configured within the options
menu. To pause the game press the screen. While paused you
also have the possibilty to minimize the game if you want
to reach other applications or exit back to main menu. To
minimize press the _ button in top right, to exit press the
x button.
Status screen
In the bottom of the screen you can see the moonlander status
bar, showing in percent the amount of fuel (yellow), shield
(blue) and laser power (red).
Left of the bars there are three boxes indicating what level
of upgrade you have on the ship.
Left to the upgrade boxes you have icons showing amount of
lifes, amount of missiles and bombs.
Left of the icons there are three cargo boxes which will shine
green when a cargo slot is used.
Then last your score is showed and if the mission is time
limited the time left will be indicated.
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Ship weapons
Laser
The ship is equipped with a laser cannon that can be upgraded
with boosters. You have to have suffiecent power to fire the
laser, the power regenerates over time.
Missile
The ship have a missile bay which fire autoguided missiles,
they always try to find any hostile units in the neighbourhood
to lock on.
Bomb
The ship have a bomb bay which releases bombs that are triggered
to explode after 10 seconds.
Mission goal
All levels have a goal, which is described in the mission
text at the start of each level. The goal has to be fullfilled
before the mission is successfull and you can move on to the
next level. |
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Boosters
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Upgrades fuel (yellow), shield (blue) and laser energy
(red) - max 3 levels. |
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Upgrades laser (red) and engine (blue), laser can be
upgraded to medium or heavy. |
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Refills fuel (yellow) and shield (blue). |
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Refills missiles and bombs to your ship. |
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The ship wont be affected by gravity during 45 seconds. |
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Extra life. |
Friendly units
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Fuel refill base. |
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Shield refill base. |
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Fuel and shield refill base |
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Main base, also refills fuel and shield. |
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Friendly units - box, astronaut, probe and rover. |
Alien units
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Small alien ship, fast and turns quickly, fire medium
lasers. |
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Medium alien ship, slower than a small ship but fires
heavy lasers. |
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Large alien battle ship, sustain alot of damage and
fires heavy lasers. |
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Small alien space station, fires medium lasers. |
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Large alien space station, fires heavy lasers. |
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Small alien base. |
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Large alien base. |
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Alien storage. |
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Alien factory, produces different alien supplies. |
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Alien radar station. |
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Small and large blackholes/antigravity. Distorts the
gravity around it. |
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The custom game screen is where you start
all the levels/campaigns that you have created yourself or
downloaded from the internet.
You scroll with +/- between the files that are found in the
Moonlander 2 directory.
The name of the campaign and the authour will be shown. Also
there's a highscore list for each campaign.
The clear button clears the highscore list. |

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The editor lets you design your
own levels and campaigns. The editor is divided into three
screens where the two of them handles the parameters of the
level and campaing, and the third designing the map and placing
the units in the level.
Editor screen 1 |
| -/+ |
Choose between existing campaigns. |
| NEW |
Create a new campaign. |
| DELETE |
Delete selected campaign. |
| LOCKED |
Lock the selected campaign with a password,
this means that no one will be able to edit your campaing
until it's unlocked. |
| Name |
Enter the name of the campaign by clicking
the text box. |
| Author |
Enter the author of the campaign by clicking
the text box. |
| Total |
Choose the number of levels within the
campaign. |
| Level |
Select the level that you want to edit. |
| Size x/y |
The size of the map of the selected level,
can be up to 478x478 squares. |
| Color |
Click the box to choose the color of the
map. |
| Gravity |
Choose the gravity of the selected level,
can be between zero and 3.0. |
| Music |
Choose the music that will be played in
the selected level. |
| Edit |
Takes you to the map editor, which will
allow you to design the level map and place units. |
| Text |
This will bring up a window where you can
enter the mission text of the level. |
| Test |
Clicking this will allow you to test play
the selected level. |
| More |
This will take you to the second editor
screen with more parameters to configure the selected
level. |
Editor screen 2 |

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This screen is divided into two
parts. Starting values where you decide some parameters that
the level starts with. Mission criterias where you decide
what is needed for the level to be successfull.
Where you can choose all, pic or a number that mean:
all - deliver all units to a base ( if alien than
Finish also has to be alien).
pick - the unit has only to be picked up, not delivered
to a base.
number - deliver the amount of units to base. |
| Fuel |
Choose how much fuel the ship will have
at the start of the level. |
| Shield |
Choose how much shield energy the ship
will have at the start of the level. |
| Cargo |
Choose if the ship has any cargo at the
start of the level. Usually that has to be delivered to
a base. |
| Finish |
Choose where the player has to place
the ship.
all - end on all friendly bases.
base - end on main base
fuel - end on fuel station
shield - end on shield station
refill - end on refill station
alien - end on alien base
zone - end in a zone |
| Time |
Choose if there's a time limit on the level. |
| Box |
Amount of boxes to pick/deliver. |
| Astronaut |
Amount of astronauts to pick/deliver. |
| Rover |
Amount of rovers to pick/deliver. |
| Probe |
Amount of probes to pick/deliver. |
| Weapon |
Amount of tower weapons to destroy. |
| Building |
Amount of alien buildings to destroy. |
| Ship |
Amount of alien ships to destroy. |
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Map editor
In this screen you design the map of the level and place
all units. To do all this you use the menu on the bottom left
side, which is divided in three segments as described below.
There is also a minimap showing a wider area of the level,
you can also move the screen around quickly by pointing on
the menu. |
Left segment
In this segment there is four buttons that by pressing them
let you draw, erase, paint and move. After highlighting the
function you use the pen on the screen to ex. draw on the
map.
Middle segment
Pressing the U button activates this segment which is used
to place units on the map. The first -/+ buttons changes category
and the second scrolls the units within the category which
are described below. The first -/+ can also be used to change
the size of the erase function.
Right segment
These three buttons either takes you back to the editor menu,
saves the map or loads the map (can be used as a simple undo). |
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Categories
| GAME |
Game specific, not visible within the game.
Start position of the ship and different typ of end zones.
If you place the start position on top of a base on the
left side, the ship will start from the base instead. |
| BUILDING |
All friendly and alien buildings. |
| WEAPON |
Alien weapon towers (cannon, laser &
missiles) and mines. |
| SHIP |
Alien ships. |
| UNIT |
Friendly units that are possible to pick/collect. |
| BOOSTER |
Different boosters that upgrades the ship. |
| SPECIAL |
Gravity effects such as blackholes and
antigravity. |
| OBJECT |
Background objects to fill out the game,
possible to collide with and/or shoot at. |
| PLANETS |
Planets in different sizes to fill out
the background with, not possibile to collide with. |
| STARS |
Stars in different sizes to fill out the
background with, not possibile to collide with. |
| DIV |
Galaxies and other objects to fill out
the background with, not possibile to collide with. |
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In the options screen you can choose to customize
the game to your device.
Volume changes the sound effects
and music level, 100% equals to the max volume that you have
set your device to. So if you want max volume you also have
to increase the volume on your device.
Graphics lets you choose the quality
of the graphics and how many objects that will be shown. If
the game seems slow you can lower the quality. *hint* is to
press the lower right screen within the game and you will
see the frame rate, it should be around 30 if your device
handles the graphics.
Keysettings let you choose what
key will be assigned to what function. Press the box and then
key you want to assign.
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When you have bought the game you will receive
a serial number which you enter in this screen.
Press the serial number box and a keyboard will be shown.
Enter the serial number which is case sensitive and then return
to the main menu and you will se that your game is now registered. |

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